![]() Ultimately, we found the game to be a little content light, while systems within the game actively discourage messing with team composition. It, of course, borrowed elements from distant cousins within the genre, though it did enough to separate itself from the herd -including not restricting character movement to a grid. While steering clear of certain genre staples, it carved out a short, sweet helping of ballistic strategy all the while implementing several core concepts that have made Gears what it is today.Īs a spin-off, I feel it succeeds in capturing the spirit and tone of its source material in ways that Halo Wars couldn’t. Still, with so much customization and procedurally generated content, plus an endless veteran mode that unlocks after completing the campaign, there’s a lot of replay value here.Gears Tactics, given the roots of the franchise as a cover shooter, feels like it was low-hanging fruit all along. While these missions are generally a blast to play through, they do start to feel repetitive after a while. The three-act campaign is divided into main missions and four types of side missions: sabotage, control, scavenger, and rescue. The equipment menus were a bit confusing at first, but I got the hang of them pretty quickly. You could easily lose hours getting each character just right before the next mission. ![]() Each troop also has a sizable, completely customizable skill tree. You can equip several mods to each weapon and change out multiple pieces of equipment on each COG with items you find in the field. The amount of customization at your disposal with each character is intimidating at first. I usually found success as long as I was cautious in my approach and didn’t make any rash decisions. Exactly how you want to balance these classes on missions is generally up to you. These are divided into five classes: support, heavy, sniper, scout, and vanguard. While you’ll have to use campaign characters like Gabe Diaz and the eyepatch-wearing Sid Redburn on specific missions, there are plenty of procedurally generated COGs to recruit as well. There’s not many of them, but they’re just as fun and creative as anything in the main Gears of War series. It’s extremely satisfying to toss a frag grenade into a group of wretches and then fire off a round at a ticker to blow up other nearby Locusts. Gears’ enemies and weapons translate surprisingly well to the tactics genre, too. It’s terrific fun that actually makes the game feel more like a slightly slowed-down Gears of War title than a methodical tactics game. Relishing the gruesome executions, the camera constantly swoops in to show Locusts exploding in bloody chunks with each shot or rev of the chainsaw. Once you get the hang of the game’s systems, it’s possible to continually stack executions to move around the map and take out a dozen Locusts before they even get one move in. The series’ trademark grisly executions of downed enemies are always readily available, but now executions gain you bonus action points for additional moves before the end of each turn. Tactics also takes full advantage of its source material in developing new ways to approach this genre. ![]() Gameplay takes many cues from the XCOM series, but the movement isn’t grid-based, allowing for all sorts of fun when it comes to positioning your COGs for the perfect ambush. Ukkon is also easily the best, most intimidating bad guy the series has introduced since General RAAM in the original game. The story pretty typical Gears of War fare, though there are some interesting new pieces of lore thrown in. The story follows Gabe Diaz, the father of Gears 5’s Kait Diaz, as he leads a mobile unit of COGs on a secret mission to assassinate Ukkon, the Locust scientist who is responsible for creating some of the series’ most memorable enemies, like the Brumak and Corpser. Splash Damage and The Coalition have crafted not just one of the best games to come out of Microsoft in years, but a faster, more exciting take on the tactics genre that actually moves it forward and should attract players who are usually turned off by these types of games.Īs a prequel set 10 years before the first game, you don’t need to know much about Gears of War to enjoy Tactics, although there is plenty of fan service for long-time players. So it’s no surprise that there’s been little buzz around Gears Tactics, the turn-based tactical spin-off of the Gears of War series.īut this is not a title to be ignored. Between numerous cancellations and several disappointing releases, the last few years have been rough for Microsoft fans.
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